JAN AXELSON USB COMPLETE PDF

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The developer's resource for computer interfacing, especially USB, serial COM ports, mass storage, and embedded networking. Formerly Lvr. This book is for developers who are involved with designing or programming devices that use the Universal Serial Bus USB interface.

If you are a hardware designer, if you write firmware that resides inside USB devices, or if you write applications that communicate with devices, this book is for you.

The USB interface is versatile enough to serve just about any device function. Familiar USB peripherals include mice, keyboards, drives, printers, speakers, and cameras.

USB is also suitable for data-acquisition units, control systems, and other devices with specialized functions, including one-of-a-kind designs. The right choices of device hardware, software drivers and development tools and techniques can help you design devices that perform their functions without errors or user aggravation. This book will guide you along the way. Read more. Introduction 1. USB Basics 2. Inside USB Transfers 3. A Transfer Type for Every Purpose 4. Enumeration: How the Host Learns about Devices 5.

Chip Choices 7. Device Classes 8. How the Host Communicates 9. Matching a Driver to a Device Detecting Devices Human Interface Devices: Capabilities Human Interface Devices: Reports Human Interface Devices: Host Application Using Hubs to Extend and Expand the Bus Managing Power Testing and Debugging Packets on the Bus Electrical and Mechanical Interface Hosts for Embedded Systems. But the interface has expanded to support faster bus speeds, improved power delivery and management, more device classes, wireless communications, support for embedded systems that access USB devices, and more.

New and improved chips and development tools have eased the task of developing devices and the software to access them. This Fifth Edition is revised and updated throughout. New topics include an introduction to USB 3. Much of the information in this book applies to any device hardware and host computer. The example code for applications uses Visual C. Each hub has an interrupt IN endpoint for reporting these events to the host. On system boot-up, hubs inform the host if any devices are attached including additional downstream hubs and any devices attached to those hubs.

After boot-up, a host continues to poll periodically USB 2. The host then attempts to enumerate the device by issuing control transfers containing standard USB requests to the device. All USB devices must support control transfers, standard requests, and endpoint zero.

For a successful enumeration, the device must respond to requests by returning requested information and taking other requested actions. My USB Central page has the latest versions of applications and firmware using the example code in the book, plus links to chip and other product information and much more.

USB 2. However, just how much useful information any mortal who wasn't involved in writing this tome can actually glean from it without going insane is a different matter. An excellent and highly recommended how-to guide and reference. A great job of presenting the difficult topic of USB peripheral development.

Pfalzer, Book Review of the Week, www. The author has a flair for taking complicated information and making it readable, interesting, and informative. This is the best book on the topic.

I recommend it highly. Jan Axelson has done it again. A readable and comprehensive book that covers all aspects of actually building and coding USB devices. Jan's description of building a HID-class peripheral is the best around. This is the best, clearest, single source of USB information I've yet seen published. It's unusual to find such an easy-to-read style combined with real meat. I tell all my students that they really need this book in their library.

Many books are full of things that are easy to find out, and skirt around the harder stuff, which you have to really work at. What I really like about this book is that Jan has obviously slogged at the difficult stuff as well. USB Complete provides a great groundwork for anyone working with USB for any purpose, whether it is designing a peripheral or creating host software.

This book should be read by anybody getting started with USB. This book will give you an complete overview and help you to get started with USB firmware as well as hardware.

Read more Sample Code My USB Central page has the latest versions of applications and firmware using the example code in the book, plus links to chip and other product information and much more. Reviews Reviews are for previous editions.

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USB Complete

The developer's resource for computer interfacing, especially USB, serial COM ports, mass storage, and embedded networking. Formerly Lvr. This book is for developers who are involved with designing or programming devices that use the Universal Serial Bus USB interface. If you are a hardware designer, if you write firmware that resides inside USB devices, or if you write applications that communicate with devices, this book is for you. The USB interface is versatile enough to serve just about any device function. Familiar USB peripherals include mice, keyboards, drives, printers, speakers, and cameras. USB is also suitable for data-acquisition units, control systems, and other devices with specialized functions, including one-of-a-kind designs.

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